﻿using UnityEngine;
using System.Collections;

public class FaceUpdate : MonoBehaviour
{
	public AnimationClip[] animations;

	Animator anim;

	public float delayWeight;

	//void Start ()
	//{
	//	anim = GetComponent<Animator> ();
	//}

	//void OnGUI ()
	//{
	//	foreach (var animation in animations) {
	//		if (GUILayout.Button (animation.name)) {
	//			anim.CrossFade (animation.name, 0);
	//		}
	//	}
	//}

	//float current = 0;


	//void Update ()
	//{

	//	if (Input.GetMouseButton (0)) {
	//		current = 1;
	//	} else {
	//		current = Mathf.Lerp (current, 0, delayWeight);
	//	}
	//	anim.SetLayerWeight (1, current);
	//}
}
